; Comments are indicated with a semicolon.

; All toggles may be set to "banned", "false", "true", or "unset".
; "unset" adopts the default value - what this means depends on general.category.
; "banned" completely prevents the feature from loading, similar to "false" in
; pre-2.0 versions of Fabrication. On servers, setting an option to banned
; (even if it's client-only) will also prevent clients connecting to the
; server from enabling it (if they are well-behaved; it is easy to make a
; hacked version of Fabrication that ignores this, so don't rely on it.)

; You can upgrade your config to the latest default config with all of its
; comments without losing your settings by renaming this file to
; "features.ini.old". You will lose any new comments or formatting, but your
; values will be carried over.

; Broad features and global settings.
; 
[general]
	; Enable all features in Balance
	; Changes to vanilla balance.
	; 
	category.balance=false

	; Enable all features in Experiments
	; Bad ideas given form.
	; 
	category.experiments=false

	; Enable all features in Fixes
	; Fixes for bugs and weird behavior.
	; 
	category.fixes=true

	; Enable all features in Mechanics
	; New mechanics and powerful 
	; additions. 
	category.mechanics=false

	; Enable all features in Minor Mechanics
	; Small additions to vanilla 
	; mechanics. 
	category.minor_mechanics=false

	; Enable all features in Pedantry
	; Fixes for non-problems.
	; 
	category.pedantry=false

	; Enable all features in Tweaks
	; Minor changes that fit with vanilla.
	; 
	category.tweaks=true

	; Enable all features in Unsafe
	; QoL changes that make cheating easier.
	; 
	category.unsafe=false

	; Enable all features in Utility
	; Useful tidbits that don't modify 
	; gameplay. 
	category.utility=true

	; Enable all features in Weird Tweaks
	; Opinionated changes.
	; 
	category.weird_tweaks=false

	; Enable all features in What's Old Is New Again
	; Forward ports of 
	; forgotten tidbits. 
	; 
	category.woina=false

	; Client Only
	; 
	; Makes the config screen darker.
	; 
	dark_mode=false

	; Enables submitting anonymous data to a self-hosted privacy-respecting 
	; Matomo instance run by unascribed. The following data is submitted: 
	; Fabrication version, Minecraft version, Forge/Fabric version, Java 
	; version, approximate window aspect ratio, OpenGL version, selected 
	; language, operating system name (no version), currentstatus of all 
	; features, and any mixin failures.
	; Please enable this to give me 
	; insight into what features people use, what features conflict, and to 
	; help inform development decisions based on version information. 
	; 
	data_upload=false

	; Makes the game a teensy bit faster, but requires a restart to change 
	; features. 
	limit_runtime_configs=unset

	; Client Only
	; 
	; Disables high-motion animations in the Fabrication 
	; config screen. 
	; 
	reduced_motion=false

; Fixes for bugs and weird behavior.
; 
[fixes]
	; Server & Client (Client Optional)
	; 
	; Makes the CanDestroy and 
	; CanPlaceOn tags be honored in survival mode instead of just adventure 
	; mode.
	; Only needed on server, but the experience is more seamless if 
	; it's also on the client. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/adventure_tags_in_survival.mp4
	adventure_tags_in_survival=unset

	; Client Only
	; 
	; Makes textures not tick while the game is paused, 
	; meaning animated blocks and such properly freeze instead of 
	; continuing to animate. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/better_pause_freezing.mp4
	better_pause_freezing=true

	; Client Only
	; 
	; Replaces translation strings for potion and enchantment 
	; levels with a dynamic algorithm that supports arbitrarily large 
	; numbers. 
	; 
	; Demonstration video: https://unascribed.com/fabrication/boundless_levels.mp4
	boundless_levels=true

	; Client Only
	; 
	; Makes "crack" particles honor item coloration, such as 
	; leather armor dye. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/colored_crack_particles.mp4
	colored_crack_particles=true

	; Client Only
	; 
	; Re-adds bubble columns having a bubble pop particle and 
	; sound at the top.
	; Was present in 18w07a, got removed before 1.13 
	; release. 
	; 
	; Demonstration video: https://unascribed.com/fabrication/bubble_column_pop.mp4
	extra.bubble_column_pop=unset

	; Server Only
	; 
	; Stable cacti but it will break some existing vanilla 
	; farms. As cactus will no longer break when growing next to an 
	; adjacent block. Using this also fixes naturally spawning cactus 
	; farms. 
	extra.stable_cacti_break_vanilla_compat=unset

	; Server Only
	; 
	; Fixes a bug in Charm caused by bad assumptions that 
	; allows generating amethyst shards if you have another mod that can 
	; make item frames invisible, such as Fabrication's own Invisibility 
	; Splash On Inanimates. 
	; 
	fix_charm_amethyst_dupe=true

	; Client Only
	; 
	; End portal block will render from all sides.
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/fix_end_portal_render.mp4
	fix_end_portal_render=true

	; Client Only
	; 
	; Render the nether portal UI texture even if player has 
	; nausea. 
	fix_nether_portal_nausea=true

	; Server Only
	; 
	; Right-clicking a furnace minecart with a non-fuel while 
	; it's out of fuel gives it a little bit of fuel, allowing you to 
	; "push" it.
	; Removed some time after 17w46a (1.13 pre releases); nobody 
	; seems to have noticed, and it wasn't announced. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/furnace_minecart_pushing.mp4
	furnace_minecart_pushing=true

	; Client Only
	; 
	; Brings back the ghast "charging" animation when they're 
	; about to fire a fireball that got broken in 1.3 and removed in 1.8, 
	; and never worked in multiplayer. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/ghast_charging.mp4
	ghast_charging=true

	; Client Only
	; 
	; Makes inanimate entities honor the "invisible" tag sent 
	; by the server. Does nothing on its own; the server must have 
	; something that marks inanimate entities as invisible, such as 
	; Fabrication's own Invisibility Splash On Inanimates. 
	; 
	inanimates_can_be_invisible=true

	; Server Only
	; 
	; Through some mystical mojank reasoning mobs would 
	; normally stop looking for the player after reaching the players last 
	; known location, this fixes that. 
	; 
	melee_mobs_keep_attacking=true

	; Client Only
	; 
	; Allows pasting multiple lines of text into a sign. You 
	; can also copy all the lines of a sign by holding Shift while copying. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/multiline_sign_paste.mp4
	multiline_sign_paste=true

	; Client Only
	; 
	; Disables the flashing effect when Night Vision is about 
	; to run out. This effect ranges from "annoying" to "actively 
	; dangerous". With this enabled, it just slowly fades out instead. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/no_night_vision_flash.mp4
	no_night_vision_flash=true

	; Client Only
	; 
	; The player render in the inventory follows your cursor, 
	; even if it's not inside the game window. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/omniscent_player.mp4
	omniscent_player=true

	; Client Only
	; 
	; Allows players to open inventories while in a nether 
	; portal.
	; Vanilla originally made this change to fix a dupe exploit in 
	; Beta. The underlying cause of this dupe was fixed a very long time 
	; ago. 
	; 
	; Demonstration video: https://unascribed.com/fabrication/open_inventories_in_nether_portal.mp4
	open_inventories_in_nether_portal=true

	; Server Only
	; 
	; Fixes an oversight that prevents silverfish from playing 
	; their step sound. It's also possible it's not an oversight and that 
	; Mojang simply deemed the silverfish step sound too horrible and 
	; dummied it out. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/silverfish_step.mp4
	silverfish_step=false

	; Server Only
	; 
	; Fixes cactuses being made of Explodium due to 
	; long-since-fixed engine limitations. In English: Makes cacti not 
	; break themselves if a block is placed next to them. They will still 
	; break if they *grow* into such a space, so cactus randomizers and 
	; cactus farms still work. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/stable_cacti.mp4
	stable_cacti=true

	; Server & Client
	; 
	; Makes the last attacker yaw field sync properly when 
	; the player is damaged, instead of always being zero. Causes the 
	; camera shake animation when being hurt to tilt away from the source 
	; of damage instead of always tilting right.
	; Fixes MC-26678, which is 
	; closed as Won't Fix.
	; Needed on both client and server, but doesn't 
	; break vanilla clients. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/sync_attacker_yaw.mp4
	sync_attacker_yaw=true

	; Client Only
	; 
	; Removes the hardcoded 60 FPS cap in menu screens, 
	; instead using whatever you have the framerate cap set to.
	; Primarily 
	; added because in prior versions the cap was 30 FPS and I thought it 
	; still was. Maybe this is nice if you have a 144Hz display? 
	; 
	uncap_menu_fps=unset

	; Client Only
	; 
	; Changes player name tags to match names in the player 
	; list. Good in combination with nickname mods like Drogtor. 
	; 
	; 
	; Demonstration image: https://unascribed.com/fabrication/use_player_list_name_in_tag.png
	use_player_list_name_in_tag=true

; Useful tidbits that don't modify gameplay.
; 
[utility]
	; Client Only
	; 
	; Makes enchanted books show the first letter of their 
	; enchants in the bottom left, cycling through enchants every second if 
	; they have multiple. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/books_show_enchants.mp4
	books_show_enchants=unset

	; Server & Client (Client Optional)
	; 
	; Adds a new CanHit tag that affects 
	; melee attacks, bows, crossbows, and tridents. Also works on arrows 
	; and fireworks, in which case the restrictions will be AND'd with the 
	; restrictions of the bow or crossbow doing the firing.
	; The tag must be 
	; a list of strings, which may contain UUIDs that match a specific 
	; entity or an entity type ID optionally prefixed with a ! to invert 
	; the match.
	; If installed on the client, adds hit information to the 
	; tooltip. You can hide this information by creating an NBT byte set to 
	; 1 called "HideCanHit".
	; For example, a sword that can only hit 
	; spiders: /give @p diamond_sword{CanHit:["spider"]}
	; A sword that can 
	; hit anything but creepers: /give @p 
	; diamond_sword{CanHit:["!creeper"]} 
	; 
	; Demonstration video: https://unascribed.com/fabrication/canhit.mp4
	canhit=unset

	; Server & Client
	; 
	; Makes items that are about to despawn blink. The 
	; despawn timer is synced from the server, so this only works if the 
	; server also has it installed, but it means that the blinking only 
	; happens when it should. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/despawning_items_blink.mp4
	despawning_items_blink=unset

	; Server Only
	; 
	; Any amount of damage done to an entity is 
	; unconditionally fatal. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/all_damage_is_fatal.mp4
	extra.all_damage_is_fatal=unset

	; Server Only
	; 
	; Adds bold, strikethrough, underscore and italic markdown 
	; to chat. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/chat_markdown.mp4
	extra.chat_markdown=unset

	; Server or Client
	; 
	; Prevents bee nests generating. Also disables all 
	; bee sounds.
	; Useful if you have a bee phobia. Makes honey 
	; inaccessible; you may want a datapack to make it accessible again, 
	; and/or to make empty bee nests craftable for decor.
	; Does not delete 
	; existing bee nests or bee entities; only fully effective in a new 
	; world. 
	extra.disable_bees=unset

	; Server or Client
	; 
	; Prevents villages from generating and zombie 
	; villagers from spawning.
	; Villagers completely break game balance, 
	; among other issues.
	; Will not fully take effect unless the game is 
	; restarted. 
	extra.disable_villagers=unset

	; Client Only
	; 
	; Pressing enter selects the highlighted suggestion.
	; 
	extra.enter_selects_highlighted_suggestion=unset

	; Client Only
	; 
	; Item frames will not display the names of the item 
	; inside them. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/item_frame_no_name_display.mp4
	extra.item_frame_no_name_display=unset

	; Client Only
	; 
	; Disables the elder guardian appearance effect upon being 
	; inflicted with Mining Fatigue. 
	; 
	extra.no_guardian_jumpscare=true

	; Server Only
	; 
	; Sends no ping data to IPs that have not successfully 
	; logged in in the last 7 days.
	; Prevents scraping. There exist services 
	; that constantly ping servers they know about and track their uptime 
	; and who's connected, which will then turn around and store the name 
	; history of discovered users permanently and make their cape publicly 
	; searchable, among other things.
	; 
	; Does not work on 1.19.1. 
	; 
	; 
	; Demonstration image: https://unascribed.com/fabrication/ping_privacy.png
	extra.ping_privacy=unset

	; Client Only
	; 
	; Makes bee hive items show amount of contained bees.
	; 
	extra.show_bee_count_on_item=true

	; Server Only
	; 
	; Weapons can be enchanted with Silk Touch, and Silk Touch 
	; becomes incompatible with Looting.
	; Can be used with datapacks and 
	; loot tables (or so I'm told). 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/weapons_accept_silk.mp4
	extra.weapons_accept_silk=unset

	; Server Only
	; 
	; Allows clicking on the empty output slot of a furnace to 
	; extract the experience, instead of needing to break it. 
	; 
	extract_furnace_xp=unset

	; Server & Client (Client Optional)
	; 
	; Adds /hidearmor and /showarmor 
	; commands to hide and show your armor. Works with vanilla clients for 
	; hiding armor from others; for hiding armor from yourself to work, 
	; must be present on client. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/hide_armor.mp4
	hide_armor=unset

	; Server Only
	; 
	; Adds /i, /item, /more, and /fenchant commands.
	; /i and 
	; /item are shorthand for /give to yourself, and /more increases the 
	; size of your held item's stack. /fenchant is like /enchant but it 
	; ignores all restrictions. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/i_and_more.mp4
	i_and_more=unset

	; Server Only
	; 
	; Allows fine-grained control over item despawn times and 
	; making items invulnerable to all forms of damage including the void. 
	; You can filter by the item ID, whether the item was dropped by a 
	; player, if the item was dropped by a player dying, what enchantments 
	; are on the item, if the item is cursed, arbitrary NBT booleans, and 
	; block or item tags.
	; Configured in 
	; config/fabrication/item_despawn.ini. 
	; 
	; See the default config for more info: https://github.com/unascribed/Fabrication/blob/trunk/src/main/resources/default_item_despawn_config.ini
	item_despawn=unset

	; Server Only
	; 
	; Adds a KillMessage NBT tag to entities and items, 
	; allowing them to show a custom death message when they kill a player. 
	; You can use placeholders to show the name of the killed entity, the 
	; name of the killing entity, or the name of the killing entity's held 
	; item, in that order.
	; For example, "%s found a %s" would show e.g. 
	; "unascribed found a Skeleton". You could also write this as "%1$s 
	; found a %2$s" for the same result, or, say "A %2$s found %1$s" to 
	; show them in the opposite order, e.g. "A Skeleton found unascribed". 
	; The third %s or a %3$s will show the item name; if there isn't one, 
	; [Air] will be shown. 
	; 
	killmessage=unset

	; Server Only
	; 
	; Allows numeric arguments to /gamemode and /difficulty, 
	; re-adds /toggledownfall, allows TitleCase arguments to /summon, 
	; allows numeric arguments to commands that accept items like /give, 
	; and re-adds shorthand to /xp.
	; Old habits die hard. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/legacy_command_syntax.mp4
	legacy_command_syntax=unset

	; Server Only
	; 
	; Command suggestions for modded ids will still appear 
	; even if the id namespace is not explicitly specified. 
	; 
	lenient_command_suggestions=unset

	; Client Only
	; 
	; Links in chat are clickable. Does not work on 1.19.1.
	; 
	linkify_urls=unset

	; Client Only
	; 
	; Makes entities show their entity ID as a nametag in 
	; Creative when F3 is up. Originally a vanilla feature; was removed in 
	; Beta 1.8 as nametags are visible through walls and it was a bit 
	; cheaty in Survival. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/mob_ids.mp4
	mob_ids=unset

	; Server Only
	; 
	; Adds a /mods command listing all mods on the server. 
	; Hovering over the mods shows their descriptions, clicking on them 
	; takes you to their homepage if they have one.
	; If Bukkit is not 
	; present, also adds a /plugins command suggesting people use /mods 
	; instead. 
	; 
	; Demonstration video: https://unascribed.com/fabrication/mods_command.mp4
	mods_command=unset

	; Client Only
	; 
	; Right Mouse Button will clear text fields.
	; 
	rmb_clears_text_fields=unset

	; Client Only
	; 
	; Makes bee hive tooltips show amount of contained bees.
	; 
	show_bee_count_tooltip=unset

	; Client Only
	; 
	; Makes filled maps show their ID.
	; 
	show_map_id=unset

	; Server Only
	; 
	; Allows you to assign or unassign various "tags" from 
	; players via /fabrication tag. Valid tags consist of feature keys 
	; which are living_entity scriptable. The following features are set 
	; taggable by default: can_breathe_water, no_wandering_trader, 
	; no_phantoms, scares_creepers, permanent_dolphins_grace, 
	; permanent_conduit_power, fireproof, no_hunger, invisible_to_mobs. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/taggable_players.mp4
	taggable_players=unset

	; Client Only
	; 
	; Adds a "Toggle/Hold Sprint" keybind. Vanilla has an 
	; accessibility option to make the Sneak key work as a toggle, since it 
	; can be useful to have a hold and toggle button at the same time this 
	; keybind will take the other mode of the accessibility setting. 
	; 
	toggle_sprint=unset

	; Client Only
	; 
	; Adds a "Toggle Stance" keybind to switch between 
	; standing and sneaking. Vanilla has an accessibility option to make 
	; the existing Sneak key work as a toggle, but it can be useful to have 
	; a hold-to-sneak and toggle-sneak button at the same time.
	; Interacts 
	; with Minor Mechanics > Crawling; if they are both enabled, the Toggle 
	; Stance key will cycle between standing, sneaking, and crawling. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/toggle_stance.mp4
	toggle_stance=unset

	; Client Only
	; 
	; Makes tools enchanted with Silk Touch, Fortune, or 
	; Riptide show the first letter of that enchant in the top left.
	; Never 
	; break an Ender Chest with the wrong tool again. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/tools_show_important_enchant.mp4
	tools_show_important_enchant=unset

	; Server Only
	; 
	; Adds a yeet_recipes.ini that can be used to completely 
	; remove any recipe. 
	; 
	yeet_recipes=false

; Minor changes that fit with vanilla.
; 
[tweaks]
	; Server & Client
	; 
	; Taking damage that is completely absorbed by 
	; Absorption plays a different (custom) sound.
	; Required on both sides, 
	; but doesn't break vanilla clients. 
	; 
	alt_absorption_sound=unset

	; Server Only
	; 
	; Reduces arrow drag in water by a fair bit to make bows 
	; useful underwater. Not nearly as good as a trident, but usable. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/arrows_work_in_water.mp4
	arrows_work_in_water=false

	; Server Only
	; 
	; Makes walking through berry bushes not deal damage.
	; 
	bush_walk_doesnt_hurt=false

	; Server Only
	; 
	; Makes walking through berry bushes when sneaking not 
	; deal damage. 
	; 
	bush_walk_doesnt_hurt_when_sneaking=unset

	; Server Only
	; 
	; Makes walking through berry bushes with both leggings 
	; and boots equipped not deal damage. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/bush_walk_doesnt_hurt_with_armor.mp4
	bush_walk_doesnt_hurt_with_armor=unset

	; Server Only
	; 
	; Makes touching the side of a cactus (not walking on top 
	; of one) with a chestplate equipped not deal damage. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/cactus_brush_doesnt_hurt_with_chest.mp4
	cactus_brush_doesnt_hurt_with_chest=unset

	; Server Only
	; 
	; Makes walking on top of a cactus (not touching the side 
	; of one) with boots equipped not deal damage. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/cactus_walk_doesnt_hurt_with_boots.mp4
	cactus_walk_doesnt_hurt_with_boots=unset

	; Server Only
	; 
	; Campfires will cook entities without setting them on 
	; fire. 
	campfires_cook_entities=unset

	; Server Only
	; 
	; Campfires will set fire to mobs standing on them, 
	; therefore also cooking them. 
	; 
	campfires_ignite_entities=unset

	; Server Only
	; 
	; Campfires are unlit when placed and must be lit with a 
	; Flint and Steel. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/campfires_place_unlit.mp4
	campfires_place_unlit=false

	; Server Only
	; 
	; Spawn eggs spawn cracking particles and play a sound 
	; when used. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/cracking_spawn_eggs.mp4
	cracking_spawn_eggs=unset

	; Server Only
	; 
	; Ender pearls play enderman teleport sound when breaking.
	; 
	ender_pearl_sound=unset

	; Server Only
	; 
	; Players will not lose air while underwater.
	; 
	extra.can_breathe_water=unset

	; Server Only
	; 
	; Players cannot take fire damage.
	; 
	extra.fireproof=unset

	; Client Only
	; 
	; ?
	; 
	extra.ghost_chest_woo_woo=unset

	; Server Only
	; 
	; Players cannot be targeted by mobs at all. Sorta like 
	; Apathetic Mobs. 
	; 
	extra.invisible_to_mobs=unset

	; Server Only
	; 
	; Players never lose food, and when they eat food it 
	; instead heals them directly. Sorta like Hunger Strike. 
	; 
	extra.no_hunger=unset

	; Server Only
	; 
	; Prevents phantoms from spawning.
	; 
	extra.no_phantoms=unset

	; Server Only
	; 
	; Prevents wandering traders from spawning.
	; 
	extra.no_wandering_trader=unset

	; Server Only
	; 
	; Players always have Conduit Power.
	; 
	extra.permanent_conduit_power=unset

	; Server Only
	; 
	; Players always have Dolphins Grace.
	; 
	extra.permanent_dolphins_grace=unset

	; Server Only
	; 
	; Players will scare creepers.
	; 
	extra.scares_creepers=unset

	; Server Only
	; 
	; Farmland will not get trampled when wearing feather 
	; falling. 
	; 
	; Demonstration video: https://unascribed.com/fabrication/feather_falling_no_trample.mp4
	feather_falling_no_trample=false

	; Server Only
	; 
	; Cobwebs can burn.
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/flammable_cobwebs.mp4
	flammable_cobwebs=unset

	; Client Only
	; 
	; Makes shields use the full-res banner patterns instead 
	; of weird smaller versions. Compatible with custom patterns and 
	; resource packs. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/fullres_banner_shields.mp4
	fullres_banner_shields=unset

	; Server Only
	; 
	; Makes ghasts randomly play the unused "scream" sound 
	; when outside of the Nether. 
	; 
	ghast_panic=unset

	; Client Only
	; 
	; Adjusts sign text colors to be less garbage.
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/legible_signs.mp4
	legible_signs=unset

	; Client Only
	; 
	; Makes the "on fire" overlay half as tall, and removes it 
	; completely if you have Fire Resistance.
	; Especially nice with resource 
	; packs like Faithful that have tall fire textures. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/less_annoying_fire.mp4
	less_annoying_fire=unset

	; Server & Client (Client Optional)
	; 
	; Allows note blocks to play if any 
	; block next to them has a nonsolid face, instead of only if the block 
	; above is air.
	; On the client, just adjusts the note particle to fly 
	; the right direction. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/less_restrictive_note_blocks.mp4
	less_restrictive_note_blocks=unset

	; Client Only
	; 
	; Plays the old longer level up sound when you reach level 
	; 30. 
	; 
	; Demonstration video: https://unascribed.com/fabrication/long_levelup_sound_at_30.mp4
	long_levelup_sound_at_30=unset

	; Server Only
	; 
	; Water evaporates when being placed inside a cauldron in 
	; the nether. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/nether_cauldron.mp4
	nether_cauldron=false

	; Server Only
	; 
	; Disables the generation of 1 block hidden lava pockets 
	; in the Nether. They were initially added to discourage stripmining in 
	; the Nether for quartz, but now that Netherite exists, which can only 
	; be reasonably obtained via stripmining, it's just frustrating for no 
	; real reason.
	; "Dinnerlava" refers to the fact this was part of a 
	; series of changes all made by Dinnerbone in a short span of time in 
	; the 1.5 era mostly on provocation from Vechs of Super Hostile 
	; fame.
	; Will not take effect unless the world is reloaded. 
	; 
	no_dinnerlava=false

	; Server Only
	; 
	; Chest and hopper minecarts will not be slowed down 
	; proportionally to the number of items in them. 
	; 
	no_heavy_minecarts=unset

	; Server Only
	; 
	; Blocks which would normally not affect players when 
	; sneaking will. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/no_sneak_bypass.mp4
	no_sneak_bypass=unset

	; Server Only
	; 
	; Farmland will not get trampled.
	; 
	no_trample=false

	; Client Only
	; 
	; Disables the fog brightening effect with Night Vision.
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/normal_fog_with_night_vision.mp4
	normal_fog_with_night_vision=false

	; Server & Client (Client Optional)
	; 
	; Allows sneaking when punching note 
	; blocks to play them in Creative mode.
	; On the client, prevents the 
	; break effect from occurring as usually happens with server-side break 
	; prevention. 
	; 
	; Demonstration video: https://unascribed.com/fabrication/play_note_blocks_in_creative.mp4
	play_note_blocks_in_creative=unset

	; Client Only
	; 
	; Makes experience random colors instead of just lime 
	; green. 
	; 
	; Demonstration video: https://unascribed.com/fabrication/rainbow_experience.mp4
	rainbow_experience=unset

	; Client Only
	; 
	; Recipe book crafts items instead of moving them to the 
	; crafting area. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/recipe_book_auto_craft.mp4
	recipe_book_auto_craft=unset

	; Server Only
	; 
	; Sneaking while tuning a note block reduces its pitch 
	; rather than increases. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/reverse_note_block_tuning.mp4
	reverse_note_block_tuning=unset

	; Client Only
	; 
	; Allows players to see held items while riding entities 
	; like boats. 
	; 
	see_items_while_riding=unset

	; Server Only
	; 
	; Makes shulker bullets despawn when the shulker that shot 
	; them is killed. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/shulker_bullets_despawn_on_death.mp4
	shulker_bullets_despawn_on_death=unset

	; Client Only
	; 
	; Makes minecarts silent.
	; 
	silent_minecarts=unset

	; Server Only
	; 
	; Makes Loyalty tridents immune to void damage, and causes 
	; them to start their return timer upon falling into the void. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/tridents_in_void_return.mp4
	tridents_in_void_return=unset

; Small additions to vanilla mechanics.
; 
[minor_mechanics]
	; Server Only
	; 
	; Breaking cactus with your hand will damage you the same 
	; as hugging it. 
	; 
	cactus_punching_hurts=unset

	; Server & Client (Client Optional)
	; 
	; Makes Channeling II a valid 
	; enchant that works while raining as well. 
	; 
	channeling_two=unset

	; Server & Client
	; 
	; Adds a key to explicitly enter the "crawling" 
	; stance. No more smushing yourself with a trapdoor. Needed on both the 
	; server and client, but doesn't break vanilla clients.
	; Honors the 
	; vanilla "Sneak" Accessibility Option. Interacts with Utility > Toggle 
	; Stance. 
	; 
	; Demonstration video: https://unascribed.com/fabrication/crawling.mp4
	crawling=true

	; Server Only
	; 
	; Right-clicking a note block with a stack of sticks sets 
	; its pitch to the size of the stack minus one. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/exact_note_block_tuning.mp4
	exact_note_block_tuning=false

	; Server Only
	; 
	; More accurately determines what the player is standing 
	; on. e.g. with this you can't take fall damage on a slime block while 
	; landing on an edge with air next to it. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/collision_based_landing_pos.mp4
	extra.collision_based_landing_pos=true

	; Server Only
	; 
	; Pistons launch players up as if they were pushing slime 
	; blocks. 
	; 
	; Demonstration video: https://unascribed.com/fabrication/launching_pistons.mp4
	extra.launching_pistons=unset

	; Server Only
	; 
	; Observers detect when entities move in front of them if 
	; they have no block in front of them. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/observers_see_entities.mp4
	extra.observers_see_entities=unset

		; Server Only
		; 
		; Observers only detect living entities, and not 
		; e.g. item entities.
		; Safety option to prevent breaking a 
		; variety of vanilla contraptions. 
		; 
		extra.observers_see_entities_living_only=unset

	; Server Only
	; 
	; Makes spiders unable to climb while wet. Basically a 
	; more overpowered version of Spiders Can't Climb Glazed Terracotta. 
	; May break vanilla spider farms.
	; Interacts with Enhanced Moistness, 
	; and the demo video uses it for the water splash to work like it does. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/spiders_cant_climb_while_wet.mp4
	extra.spiders_cant_climb_while_wet=unset

	; Server Only
	; 
	; Requires water_fills_on_break to have at least 2 water 
	; sources. 
	extra.water_fills_on_break_strict=unset

	; Server & Client (Client Optional)
	; 
	; Makes Feather Falling V a valid 
	; enchant that completely negates fall damage. Optionally does damage 
	; to the boots.
	; If present on the client, makes the enchantment 
	; available in the Creative menu. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/feather_falling_five.mp4
	feather_falling_five=false

		; Server Only
		; 
		; Makes absorbing fall damage with Feather Falling 
		; V cause damage to the boots. 
		; 
		feather_falling_five_damages_boots=false

	; Server Only
	; 
	; Right-clicking a block with no action with a Fire Aspect 
	; tool emulates a click with flint and steel, allowing you to light 
	; fires and such with a Fire Aspect tool instead of having to carry 
	; around flint and steel.
	; Since it emulates clicking with a Flint and 
	; Steel, it's highly compatible. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/fire_aspect_is_flint_and_steel.mp4
	fire_aspect_is_flint_and_steel=unset

	; Server Only
	; 
	; Fire Protection can be applied to any enchantable item, 
	; and makes the item immune to fire and lava damage. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/fire_protection_on_any_item.mp4
	fire_protection_on_any_item=unset

	; Server Only
	; 
	; Allows furnace minecarts to accept any furnace fuel, 
	; rather than just coal and charcoal. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/furnace_minecart_any_fuel.mp4
	furnace_minecart_any_fuel=true

	; Server Only
	; 
	; Snow layers and slabs will be mined a layer at a time.
	; 
	gradual_block_breaking=unset

	; Server Only
	; 
	; Makes Infinity bows not require an arrow in your 
	; inventory to fire.
	; If not present on client, firing bows with no 
	; arrows is a bit janky. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/infibows.mp4
	infibows=true

	; Server Only
	; 
	; Invisibility splash potions affect inanimates 
	; (minecarts, arrows, etc) making them invisible. They will become 
	; visible again if they become wet. This enables the vanilla 
	; "invisible" flag, which doesn't work on inanimates unless Fixes > 
	; Inanimates Can Be Invisible is also enabled.
	; Logic: Invisibility 
	; potions coat the outer surface of the object. Living entities absorb 
	; and eventually eliminate the compound, and when drank it exudes from 
	; the pores, but inanimate objects do not have metabolisms, so the 
	; invisibility hangs around indefinitely unless washed off. Don't @ me 
	; about skeletons. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/invisibility_splash_on_inanimates.mp4
	invisibility_splash_on_inanimates=true

	; Server Only
	; 
	; Placing a block of wool adjacent to a dispenser, 
	; dropper, or piston makes it silent. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/mechanism_muffling.mp4
	mechanism_muffling=unset

	; Server Only
	; 
	; Tells you the note the note block has been tuned to when 
	; tuning it or playing it manually above your hotbar. Also shows the 
	; octave, and shows the correct note for the snare and click 
	; instruments. (The bass drum is hard to nail down and so does not show 
	; note or octave info; if you know the best way to describe the bass 
	; drum, please let me know in an issue.) 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/note_block_notes.mp4
	note_block_notes=true

	; Server Only
	; 
	; Makes note blocks play when landed on. The higher the 
	; entity fell, the louder the note will be. Also triggers Observers. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/note_blocks_play_on_landing.mp4
	note_blocks_play_on_landing=false

	; Server Only
	; 
	; Protection can be applied to any enchantable item.
	; It 
	; will inclusively protect from:. Level 1: cactus, Level 2: fire, Level 
	; 3: lava, Level 4: explosions. 
	; 
	protection_on_any_item=unset

	; Server Only
	; 
	; Makes spiders unable to climb glazed terracotta, to make 
	; farming them less of a chore if you go to the trouble to make glazed 
	; terracotta.
	; Logic: Slime blocks can't stick to glazed terracotta. Are 
	; spiders really stickier than solid slime? 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/spiders_cant_climb_glazed_terracotta.mp4
	spiders_cant_climb_glazed_terracotta=unset

	; Server Only
	; 
	; Using bone meal on a stone block with a moss block 
	; nearby grows moss to that block, to make it a bit easier to work with 
	; for building. 
	; 
	spreadable_moss=unset

	; Server Only
	; 
	; When a trident hits a lever it will toggle it.
	; 
	tridents_activate_levers=unset

	; Server Only
	; 
	; Shift right click with an empty hand to retrieve a 
	; saddle from a pig/strider. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/unsaddle_creatures.mp4
	unsaddle_creatures=true

	; Server Only
	; 
	; Water source blocks fill in broken blocks instead of air 
	; if there is more water on its north, east, south, west, and top faces 
	; than there is air on its north, east, south, and west faces. In case 
	; of a tie, air wins. Makes terraforming lakes and building canals, etc 
	; much less frustrating. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/water_fills_on_break.mp4
	water_fills_on_break=true

; New mechanics and powerful additions.
; 
[mechanics]
	; Server Only
	; 
	; Allows right-clicking on an anvil with a Block of Iron 
	; to repair it one stage. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/anvil_repair.mp4
	anvil_repair=unset

	; Server Only
	; 
	; Filling a glass bottle underwater refills 1 air bubble.
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/bottled_air.mp4
	bottled_air=unset

	; Server Only
	; 
	; Makes gear drop its consituent items when broken. This 
	; is completely configurable in 
	; config/fabrication/gear_components.ini.
	; Also works with nonplayer 
	; entities, where it is affected by their drop chance table. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/broken_tools_drop_components.mp4
	; See the default config for more info: https://github.com/unascribed/Fabrication/blob/trunk/src/main/resources/default_gear_components_config.ini
	broken_tools_drop_components=true

	; Server Only
	; 
	; Allows using a comparator on a powered rail just like a 
	; detector rail. Makes minecart logistics a lot easier. Also allows 
	; using a repeater to do normal detection. 
	; 
	detecting_powered_rails=unset

	; Server Only
	; 
	; Placing magenta glazed terracotta under a detector rail 
	; makes it only detect minecarts moving in the direction of the arrow. 
	; 
	directional_detector_rails=unset

	; Server Only
	; 
	; Placing magenta glazed terracotta under a powered rail 
	; makes it push minecarts in the direction of the arrow, even from a 
	; stop. They also work as hard stops for carts going the wrong 
	; direction.
	; Works similar to a Railcraft Boarding Track. 
	; 
	directional_powered_rails=unset

	; Server Only
	; 
	; Entities are considered "wet" for 5 seconds after 
	; leaving a source of wetness. Additionally, lingering or splash water 
	; bottles inflict wetness. Also makes wet entities drip to show they're 
	; wet. Affects various vanilla mechanics including fire and undead 
	; burning.
	; Touching lava instantly removes wetness, meaning lava blades 
	; still work. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/enhanced_moistness.mp4
	enhanced_moistness=true

	; Redstone on top of wool will not connect to redstone on top of a 
	; different color of wool.
	; Experimental. Once sufficiently tested, will 
	; be moved out of Extra. 
	; 
	extra.colorful_redstone=unset

	; Server Only
	; 
	; When adding enchants that would normally not be 
	; compatible it will instead get added in an inactive state. 
	; Conflicting enchants can be swapped on the go by shift right-clicking 
	; the item. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/swap_conflicting_enchants.mp4
	extra.swap_conflicting_enchants=unset

	; Server Only
	; 
	; Pearls will teleport entities they hit and pull nearby 
	; ones. 
	extra.weaponized_pearls=unset

	; Server & Client
	; 
	; Placing a book in the bottom slot of a Grindstone 
	; when disenchanting an item will transfer the enchantments onto the 
	; book.
	; Doesn't work properly if the client doesn't also have it, but 
	; it will not break vanilla clients. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/grindstone_disenchanting.mp4
	grindstone_disenchanting=unset

	; Server & Client (Client Optional)
	; 
	; Empty bottles can be used to 
	; collect "Obsidian Tears" from Crying Obsidian. When quaffed by or 
	; dispensed onto a player, it updates their spawn to the location of 
	; the block the tears are from. Dispensers can also be used to fill 
	; empty bottles with tears.
	; Crying Obsidian respawn works in any 
	; dimension and doesn't need to be recharged, but you spawn with half 
	; health, no saturation, less than full food, and Weakness.
	; On client, 
	; just gives the bottle a custom appearance instead of a potion item. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/obsidian_tears.mp4
	obsidian_tears=unset

	; Server Only
	; 
	; Adds "Pursurvers", observers with a Purpur block next to 
	; them, that can detect left-clicks on their watched block. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/pursurvers.mp4
	pursurvers=unset

	; Server Only
	; 
	; Slow fall splash potions affect inanimates (minecarts, 
	; arrows, etc) making them unaffected by gravity. They will become 
	; normally affected again if they become wet.
	; This is kind of 
	; overpowered. 
	; 
	; Demonstration video: https://unascribed.com/fabrication/slowfall_splash_on_inanimates.mp4
	slowfall_splash_on_inanimates=unset

	; Server Only
	; 
	; Powered rails stop furnace carts when appropriate and 
	; conserve their fuel. 
	; 
	toggleable_furnace_carts=unset

	; Server Only
	; 
	; Sheep wool slightly reduces some types of damage.
	; 
	wool_protected_sheep=unset

; Changes to vanilla balance.
; 
[balance]
	; Server Only
	; 
	; Anvils don't become "Too Expensive".
	; 
	anvil_no_level_limit=unset

	; Server Only
	; 
	; Makes renaming an item on an anvil always cost one 
	; level. 
	; 
	; Demonstration video: https://unascribed.com/fabrication/anvil_rename_always_costs_one.mp4
	anvil_rename_always_costs_one=true

	; Server Only
	; 
	; Makes the Impaling enchantment act like it does in 
	; Bedrock Edition and Combat Test 4. Namely, it deals bonus damage to 
	; anything that is in water or rain (i.e. is wet), instead of only 
	; aquatic mobs.
	; Interacts with Enhanced Moistness. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/bedrock_impaling.mp4
	bedrock_impaling=unset

	; Server & Client (Client Optional)
	; 
	; Disables the anvil prior work 
	; penalty when an item has been worked multiple times. Makes 
	; non-Mending tools relevant by allowing you to repair them 
	; indefinitely, and makes putting books on tools easier.
	; If only on the 
	; server and not the client, the wrong level cost will briefly be 
	; displayed before being corrected. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/disable_prior_work_penalty.mp4
	disable_prior_work_penalty=true

	; Server Only
	; 
	; Players drop 80% of their experience when dying instead 
	; of basically nothing. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/drop_more_exp_on_death.mp4
	drop_more_exp_on_death=unset

	; Server Only
	; 
	; Creeper explosions deal entity damage, but not block 
	; damage, even if mobGriefing is true. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/environmentally_friendly_creepers.mp4
	environmentally_friendly_creepers=true

	; Server Only
	; 
	; Anvils only take damage when falling from a height 
	; rather than randomly after being used. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/anvil_damage_only_on_fall.mp4
	extra.anvil_damage_only_on_fall=unset

	; Server Only
	; 
	; Any item repair in the anvil will restore item 
	; durability. 
	; 
	; Demonstration video: https://unascribed.com/fabrication/anvil_full_repair.mp4
	extra.anvil_full_repair=unset

	; Server Only
	; 
	; Anvils don't cost any xp.
	; 
	extra.anvil_no_xp_cost=unset

	; Server Only
	; 
	; Causes explosions to always break shields.
	; 
	extra.brittle_shields=unset

	; Server Only
	; 
	; Prevents using Elytra.
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/disable_elytra.mp4
	extra.disable_elytra=unset

	; Server Only
	; 
	; Prevent Elytra boosting using firework rockets.
	; 
	extra.disable_elytra_boost=unset

	; Server Only
	; 
	; Stops the mending enchantment from working.
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/disable_mending.mp4
	extra.disable_mending=unset

	; Server Only
	; 
	; Stops new villagers from offering mending.
	; 
	extra.disable_mending_trade=unset

	; Server Only
	; 
	; Ender pearls forget who threw them when being unloaded. 
	; Which means saving a ender pearl in a bubble column becomes more 
	; difficult. 
	extra.disable_pearl_stasis=unset

	; Server Only
	; 
	; Ender dragon always spawn a dragon egg when killed.
	; 
	extra.ender_dragon_always_spawn_egg=true

	; Server Only
	; 
	; Ender dragon always gives the same xp amount as it would 
	; the first time. 
	; 
	extra.ender_dragon_full_xp=true

	; Server Only
	; 
	; Shields half non-projectile damage instead of blocking 
	; it. 
	extra.faulty_shields=unset

	; Server Only
	; 
	; Allows players to eat unconditionally.
	; 
	extra.food_always_edible=unset

	; Server Only
	; 
	; Makes Mending and Infinity compatible enchantments.
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/infinity_mending.mp4
	extra.infinity_mending=unset

	; Server Only
	; 
	; Taking more then a heart of damage interrupts the 
	; current action of any mob / player. 
	; 
	extra.interrupting_damage=unset

	; Server Only
	; 
	; Makes furnace minecarts load chunks if they have fuel.
	; 
	extra.loading_furnace_minecart=unset

	; Server Only
	; 
	; All ingot mob drops are converted to nuggets where 
	; possible, otherwise voided. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/mobs_dont_drop_ingots.mp4
	extra.mobs_dont_drop_ingots=unset

	; Server Only
	; 
	; Arrows shot by skeletons can be picked up.
	; 
	extra.pickup_skeleton_arrows=unset

	; Server Only
	; 
	; Mob spawners don't require a player nearby to spawn. 
	; This can be dangerous on a normal world as it means all loaded 
	; spawners will constantly spawn mobs, which makes dungeons pre-loaded 
	; monsterboxes and floods abandoned mineshafts with cave spiders. Use 
	; carefully, preferably in worlds with structures disabled.
	; See Balance 
	; > Spawners Always Tick for a less extreme, safer version of this. 
	; 
	extra.player_free_spawners=unset

	; Server Only
	; 
	; Prevents dragon egg from teleporting.
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/static_dragon_egg.mp4
	extra.static_dragon_egg=unset

	; Server & Client
	; 
	; Allows storing up to 8 nonstackable items in a 
	; bundle, as long as nothing else is stored. 
	; 
	extra.tools_in_bundles=true

	; Server & Client
	; 
	; Makes obsidian and obsidian-related blocks break 3× 
	; faster. Needed on both sides to work properly.
	; Does not break vanilla 
	; clients when on the server, but when on the client, vanilla servers 
	; will think you're cheating. (And they won't be wrong.) 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/faster_obsidian.mp4
	faster_obsidian=true

	; Server Only
	; 
	; Makes furnace minecarts very fast and burn fuel more 
	; quickly.
	; An attempt to make rail transport relevant again, as well as 
	; furnace carts, in a world with ice roads, swimming, elytra, 
	; etc.
	; Warning: These carts are so fast that they sometimes fall off of 
	; track corners. Make sure to surround track corners with blocks. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/hyperspeed_furnace_minecart.mp4
	hyperspeed_furnace_minecart=unset

	; Server & Client (Client Optional)
	; 
	; Allow putting Infinity on 
	; crossbows. Only works for plain arrows.
	; Honors InfiBows. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/infinity_crossbows.mp4
	infinity_crossbows=unset

	; Server Only
	; 
	; Makes running on soul blocks with Soul Speed not deal 
	; damage to your boots. 
	; 
	soul_speed_doesnt_damage_boots=true

	; Server Only
	; 
	; Spawners always count down their spawn timers, even if 
	; no player is nearby. This means a spawner that is left alone for a 
	; while will spawn *instantly* when a player comes in range. Allows 
	; shuttling a player between spawners with a minecart or water stream 
	; to efficiently make use of spawners that are close together, but not 
	; quite close enough to all be activated at the same time. 
	; 
	spawners_always_tick=true

	; Server Only
	; 
	; Allows tridents to accept the Power enchantment, 
	; increasing their ranged damage. It's pitiful that tridents only deal 
	; as much damage as an unenchanted bow and this cannot be improved at 
	; all other than via Impaling, which is exclusive to aquatic mobs; 
	; notably, Drowned do not count as aquatic mobs. Only the harmless 
	; squids, salmon, cod, tropical fish, and the less harmless pufferfish 
	; and guardians count as "aquatic".
	; Power is considered incompatible 
	; with Sharpness and Impaling. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/tridents_accept_power.mp4
	tridents_accept_power=unset

	; Server Only
	; 
	; Allows tridents to accept the Sharpness enchantment, 
	; increasing their melee damage. See above for justification. Tridents 
	; deal 1 more damage than a Netherite Sword, but this tweak *only* 
	; allows them to accept Sharpness; no Smite, no Looting, etc.
	; Sharpness 
	; is considered incompatible with Power and Impaling. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/tridents_accept_sharpness.mp4
	tridents_accept_sharpness=unset

; Opinionated changes.
; 
[weird_tweaks]
	; Server Only
	; 
	; Blaze powder behaves as bone meal for nether wart.
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/blaze_fertilizer.mp4
	blaze_fertilizer=unset

	; Server Only
	; 
	; Creepers explode after taking explosion damage.
	; 
	chaining_creepers=unset

	; Server & Client (Client Optional)
	; 
	; By default, makes breaking nether 
	; blocks deal 50x damage to non-golden and non-netherite tools, and 
	; makes golden tools take 1/50th the damage when breaking the same 
	; blocks, bringing their durability just above diamond. Also makes 
	; wooden tools crafted with nether planks into "Fungal" tools, and 
	; stone tools crafted with blackstone into "Blackstone" tools, which 
	; also get the 1/50th damage bonus. Completely configurable; see 
	; config/fabrication/dimensional_tools.ini.
	; On client, adjusts tooltips 
	; to show fractional damage.
	; Inspired by a joke video. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/gold_tools_useful_in_nether.mp4
	; See the default config for more info: https://github.com/unascribed/Fabrication/blob/trunk/src/main/resources/default_dimensional_tools_config.ini
	dimensional_tools=unset

	; Server or Client
	; 
	; Disables the unnecessary "Gear equips" sound that 
	; plays when your hands change, and is often glitchily played every 
	; tick. Armor equip sounds and other custom equip sounds remain 
	; unchanged. You won't even notice it's gone.
	; On client, mutes it just 
	; for you.
	; On server, prevents the sound from playing at all for 
	; everyone. 
	disable_equip_sound=unset

	; Client Only
	; 
	; Removes thick nether fog.
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/disable_nether_fog.mp4
	disable_nether_fog=true

	; Server Only
	; 
	; If keepInventory is enabled, players still drop their 
	; experience when dying, but do so losslessly. Incents returning to 
	; where you died even when keepInventory is enabled. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/drop_exp_with_keepinventory.mp4
	drop_exp_with_keep_inventory=unset

	; Server Only
	; 
	; Endermen no longer place or pickup blocks.
	; 
	endermen_dont_grief=true

	; Server or Client
	; 
	; Makes Endermen not make their growling or 
	; screeching sounds when angry.
	; On client, mutes the sounds for just 
	; you. This means angry endermen don't make ambient sounds.
	; On server, 
	; replaces the angry ambient sound with the normal ambient sound for 
	; everyone. The stare sound is client-sided, unfortunately. 
	; 
	endermen_dont_squeal=unset

	; Server Only
	; 
	; Causes creepers to light their fuses when lit on fire. 
	; Just because. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/creepers_explode_when_on_fire.mp4
	extra.creepers_explode_when_on_fire=unset

	; Server Only
	; 
	; Piglins and hoglins can be made immune with a golden 
	; apple or cured if they also have weakness. 
	; 
	extra.curable_piglins=unset

	; Server Only
	; 
	; Prevents lightning from creating fire.
	; 
	extra.disable_lightning_fire=unset

	; Server Only
	; 
	; Prevents beds from skipping the night.
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/disable_night_skip.mp4
	extra.disable_night_skip=unset

	; Server Only
	; 
	; Emeralds spawn in all biomes which have ores.
	; 
	extra.encroaching_emeralds=unset

	; Server Only
	; 
	; Tripwire breaks after being activated.
	; 
	extra.flimsy_tripwire=unset

	; Client Only
	; 
	; Creepers will take on the foliage color of the biome 
	; they're in. 
	; 
	extra.foliage_creepers=true

	; Server Only
	; 
	; Prevents dolphins from picking up items.
	; 
	extra.no_dolphin_theft=true

	; Server Only
	; 
	; Creepers burn in sunlight. Very dangerous in combination 
	; with Creepers Explode When On Fire.
	; Takes precedence over 
	; Photoresistant Mobs if that is also enabled, allowing you to make 
	; only creepers burn in sunlight. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/photoallergic_creepers.mp4
	extra.photoallergic_creepers=unset

	; Server Only
	; 
	; Mobs don't burn in sunlight.
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/photoresistant_mobs.mp4
	extra.photoresistant_mobs=unset

	; Server Only
	; 
	; Allows entities to take damage multiple times if it's 
	; from multiple sources. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/source_dependent_iframes.mp4
	extra.source_dependent_iframes=unset

	; Server Only
	; 
	; Throwing an bucket at a lava cauldron will pickup the 
	; lava. 
	extra.thrown_buckets_empty_lava_cauldrons=unset

	; Server Only
	; 
	; TNT and other explosives do block damage even 
	; underwater. 
	; 
	; Demonstration video: https://unascribed.com/fabrication/underwater_explosions.mp4
	extra.underwater_explosions=unset

	; Server Only
	; 
	; Instead of restocking villagers will completely reset 
	; their trades. This also soft-limits the trades to the villager's 
	; level (one trade of each level). 
	; 
	extra.villager_trades_reset=unset

	; Server Only
	; 
	; Villagers will follow players holding emerald blocks.
	; 
	extra.villagers_follow_emerald_blocks=unset

	; Server Only
	; 
	; Drops from blocks and entities are instantly placed in 
	; your inventory if there's room. This is animated and everything. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/instant_pickup.mp4
	instant_pickup=true

	; Server Only
	; 
	; Items don't get destroyed by cactus blocks.
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/item_safe_cactus.mp4
	item_safe_cactus=unset

	; Server Only
	; 
	; Grass and tall grass can be placed on leaves.
	; Using Bone 
	; Meal on leaves makes them grow grass. 
	; 
	leaves_grow_grass=unset

	; Server Only
	; 
	; Players falling into the void teleports them back to the 
	; last place they were on the ground and deals 6 hearts of unblockable 
	; void damage. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/repelling_void.mp4
	repelling_void=true

	; Client Only
	; 
	; Allows players to use items and attack while riding 
	; entities like boats. 
	; 
	use_items_while_riding=unset

; Forward ports of forgotten tidbits.
; 
[woina]
	; Client Only
	; 
	; Back in Survival Test, drops blinked white to make them 
	; stand out more. This is an implementation of that.
	; If Utility > 
	; Despawning Items Blink is enabled, that tweak's disappear-flashing 
	; will be disabled, and instead this tweak's white flashing will get 
	; faster and faster as despawn approaches. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/blinking_drops.mp4
	; Survival Test video, for reference: https://unascribed.com/fabrication/survival_test.mp4
	blinking_drops=unset

	; Client Only
	; 
	; Resurrects the Beta 1.2-era animated falling block logo. 
	; Because it looked sweet and it is shameful they removed it.
	; The block 
	; logo is completely customizable in config/fabrication/block_logo.png 
	; and config/fabrication/block_logo.ini. The default is identical to 
	; how it was in Beta 1.2. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/block_logo.mp4
	block_logo=unset

	; Client Only
	; 
	; Back in Survival Test, likely in the interest of keeping 
	; a consistent pixel density in the world, block drops were drawn with 
	; an 8x8 portion of the block texture. This didn't always work well 
	; back then, and rather than fix things up and design textures with it 
	; in mind, it was simply removed.
	; This option uses a whitelist in 
	; config/fabrication/classic_block_drops.ini to emulate the old 
	; behavior, and for anything not whitelisted, uses mipmapped 
	; textures.
	; This looks pretty neat. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/classic_block_drops.mp4
	; Survival Test video, for reference: https://unascribed.com/fabrication/survival_test.mp4
	classic_block_drops=unset

	; Server Only
	; 
	; When dropping items of the same type they don't merge 
	; into a bigger stack. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/dropped_items_dont_stack.mp4
	dropped_items_dont_stack=unset

	; Client Only
	; 
	; Old end portal texture, may not be entirely accurate. 
	; Will not work unless the game is restarted, requires legacy GL and 
	; may not work on some systems. 
	; 
	end_portal_parallax=unset

	; Client Only
	; 
	; Brings back billboarded flat item drops like on Fast 
	; graphics prior to 1.8 or like always prior to 1.4. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/billboard_drops.mp4
	extra.billboard_drops=unset

	; Client Only
	; 
	; Replaces the panorama background of the title screen 
	; with the old dirt one. 
	; 
	extra.dirt_screen=unset

	; Client Only
	; 
	; Brings back Indev flat first-person item models.
	; "Why?" 
	; Why not. 
	; 
	; 
	; Demonstration image: https://unascribed.com/fabrication/flat_items.png
	extra.flat_items=unset

	; Server Only
	; 
	; Enchanting consumes all of the xp required for an 
	; enchant. For example a 30 level enchant will consume 30 levels 
	; instead of 3. 
	; 
	extra.full_enchanting_cost=unset

	; Server Only
	; 
	; Bow fires arrows instantly upon clicking.
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/instant_bow.mp4
	extra.instant_bow=unset

	; Server Only
	; 
	; Eating food is instant.
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/instant_eat.mp4
	extra.instant_eat=unset

	; Client Only
	; 
	; Brings back Survival Test arm rotation.
	; "Why?" Why not.
	; 
	; 
	; Demonstration image: https://unascribed.com/fabrication/janky_arm.png
	; Survival Test video, for reference: https://unascribed.com/fabrication/survival_test.mp4
	extra.janky_arm=unset

	; Server & Client (Client Optional)
	; 
	; Removes experience. Anvils become 
	; free and enchanting only costs lapis. 
	; 
	extra.no_experience=unset

	; Client Only
	; 
	; Prevents first-person hands from gradually transitioning 
	; from the last camera position. 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/no_hand_sway.mp4
	extra.no_hand_sway=unset

	; Client Only
	; 
	; Players stay upright when killed.
	; 
	extra.no_player_death_animation=unset

	; Server Only
	; 
	; Disable sprinting.
	; 
	extra.no_sprint=unset

	; Client Only
	; 
	; Removes the gradual crouch / crawl camera transition.
	; 
	extra.no_stance_transition=unset

	; Server Only
	; 
	; Disable swimming.
	; 
	extra.no_swim=unset

	; Server Only
	; 
	; Sheep drop wool when punched.
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/old_sheep_shear.mp4
	extra.old_sheep_shear=unset

	; Client Only
	; 
	; Ressurects the old inventory tooltip from the beta days.
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/old_tooltip.mp4
	extra.old_tooltip=unset

	; Client Only
	; 
	; Brings back the old "Oof" hurt sound. Unlike the 
	; resource pack approach, this is player-specific rather than replacing 
	; the generic fleshy damage sound, so it won't result in random things 
	; Oof-ing. 
	; 
	; Demonstration video: https://unascribed.com/fabrication/oof.mp4
	extra.oof=unset

	; Client Only
	; 
	; Returns void fog from pre 1.8.
	; 
	extra.void_fog=unset

	; Client Only
	; 
	; Adds smoke and poof particles to explosions.
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/more_explosion_particles.mp4
	more_explosion_particles=unset

	; Server Only
	; 
	; All armor has the same protection.
	; 
	old_armor=unset

	; Server Only
	; 
	; Armor value is reduced with durability.
	; 
	old_armor_scale=unset

	; Client Only
	; 
	; Inventories, pause and other menus will have a blue 
	; gradient. 
	old_background_shade=unset

	; Client Only
	; 
	; Resurrects the old procedural lava texture from 1.4. 
	; Replace your molten cheese with pasta sauce today! HAYO! 
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/old_lava.mp4
	old_lava=unset

	; Client Only
	; 
	; Returns void fog particles from pre 1.8.
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/void_fog_particles.mp4
	void_fog_particles=true

	; Client Only
	; 
	; Hovered buttons will have yellow text.
	; 
	; 
	; Demonstration video: https://unascribed.com/fabrication/yellow_button_hover.mp4
	yellow_button_hover=unset

; QoL changes that make cheating easier.
; 
[unsafe]
	; Server Only
	; 
	; Server will not check if the client is cheating, when 
	; breaking blocks faster then expected.
	; Helpful with block breaking lag 
	; when you trust the players. 
	; 
	disable_breaking_speed_check=true

	; Server Only
	; 
	; Server will not check if the client is cheating, when 
	; traveling faster then expected.
	; Helpful with rubber banding when you 
	; trust the players. 
	; 
	disable_moved_too_quickly=true

; Fixes for non-problems.
; 
[pedantry]
	; Server Only
	; 
	; Creepers can no longer climb climbable blocks.
	; 
	creepers_cant_climb=unset

	; Server Only
	; 
	; Entities can no longer climb climbable blocks (mostly 
	; applies to ladders). This on it's own disables ladders, the feature 
	; is intended to be used by other features. 
	; 
	entities_cant_climb=unset

	; Client Only
	; 
	; Oak trees become apple trees. Because oak trees do not 
	; grow apples. 
	; 
	; 
	; Demonstration image: https://unascribed.com/fabrication/oak_is_apple.png
	oak_is_apple=unset

	; Client Only
	; 
	; TNT is renamed to Dynamite and doesn't say TNT on it. 
	; TNT is more stable than Minecraft's representation of it, and the 
	; texture is clearly dynamite.
	; (Technically dynamite is made from 
	; nitroglycerin, but nitro is so incredibly unstable that you would 
	; need to change a dozen different mechanics to make it 
	; "correct".)
	; Gunpowder is also renamed to Creeper Dust, because 
	; gunpowder is not that explosive. 
	; 
	; 
	; Demonstration image: https://unascribed.com/fabrication/tnt_is_dynamite.png
	tnt_is_dynamite=unset

; Bad ideas given form.
; 
[experiments]
	; Client Only
	; 
	; Prevents the game from manually modifying the window 
	; position. So if you have custom configs or something that memorizes 
	; window positions, they will be honored instead of the window always 
	; being centered. 
	; 
	no_set_window_pos=unset

	; Client Only
	; 
	; Disables rounding of atlases to the next power-of-two. 
	; GPU drivers have supported "NPOT" textures since forever.
	; Possibly 
	; reduces VRAM usage. May reduce performance. Might cause 
	; incompatibilites. 
	packed_atlases=unset


; Notices: (Do not edit anything past this line; it will be overwritten)
; - No notices. You're in the clear!
